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https://github.com/MikuLeaks/KianaBH3.git
synced 2025-12-14 05:44:34 +01:00
feat: Implement stigmata standard reroll
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@@ -14,6 +14,16 @@ class Weapon:
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is_extracted : bool
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equip_avatar_id: int
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@dataclasses.dataclass
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class RuneList:
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rune_id : int
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strength_percent : int
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@dataclasses.dataclass
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class RuneGroup:
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unique_id : int
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rune_list : list[RuneList]
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@dataclasses.dataclass
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class Stigmata:
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item_id : int
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@@ -24,6 +34,8 @@ class Stigmata:
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promote_times : int
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is_locked : bool
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equip_avatar_id : int
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rune_list : list[RuneList] = dataclasses.field(default_factory=list)
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wait_select_rune_group_list: list[RuneGroup] = dataclasses.field(default_factory=list)
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@dataclasses.dataclass
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class InventoryManager:
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@@ -1,7 +1,7 @@
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import dataclasses
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from database import mongo
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from game_server.game.avatar.avatar_manager import AvatarManager,Skill,AvatarSubSkill,AvatarTeamManager
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from game_server.game.inventory.inventory_manager import InventoryManager,Material,Weapon,Stigmata
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from game_server.game.inventory.inventory_manager import InventoryManager,Material,Weapon,Stigmata,RuneList,RuneGroup
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from game_server.game.elf.elf_manager import ElfManager,ElfSkill
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from game_server.game.enum.item_type import MainType
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@@ -107,7 +107,14 @@ class Player:
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refine_value=item['RefineValue'],
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promote_times=item['PromoteTimes'],
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is_locked=item['IsLocked'],
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equip_avatar_id=item['EquipAvatarID']
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equip_avatar_id=item['EquipAvatarID'],
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rune_list=[
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RuneList(
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rune_id=rune['RuneId'],
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strength_percent=rune['strengthPercent']
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)
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for rune in item['RuneLists']
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]
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)
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self.inventory.stigmata_items[item['UniqueID']] = stigmata
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