mirror of
https://github.com/MikuLeaks/KianaBH3.git
synced 2025-12-14 05:44:34 +01:00
Initial commit
This commit is contained in:
25
game_server/net/gateway.py
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25
game_server/net/gateway.py
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from game_server.config.log import Info
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from game_server.net.session import Session
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import asyncio
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class Gateway:
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def __init__(self, server_ip, game_server_port) -> None:
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self.server_ip = server_ip
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self.game_server_port = game_server_port
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self.loop = asyncio.new_event_loop()
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asyncio.set_event_loop(self.loop)
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try:
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self.loop.run_until_complete(self.start_server())
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finally:
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self.loop.run_until_complete(self.loop.shutdown_asyncgens())
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self.loop.close()
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async def start_server(self):
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session = Session()
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server = await asyncio.start_server(session.handle_connection, self.server_ip, self.game_server_port)
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Info("Gateway listening...")
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async with server:
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await server.serve_forever()
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41
game_server/net/packet.py
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41
game_server/net/packet.py
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import struct
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from game_server.protocol.cmd_id import CmdID
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class Packet:
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def __init__(self, buf: bytes):
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self.raw = buf
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self.head_magic = buf[:4]
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self.user_id = struct.unpack('>I', buf[12:16])[0]
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self.cmd_id = struct.unpack('>I', buf[24:28])[0]
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self.header_len = struct.unpack('>H', buf[28:30])[0]
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self.body_len = struct.unpack('>I', buf[30:34])[0]
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self.body = buf[34 + self.header_len:34 + self.header_len + self.body_len]
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self.tail_magic = buf[-4:]
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@staticmethod
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def send_packet(body):
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cmdid = CmdID[body.__class__.__name__]
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data = body.SerializeToString()
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buf = bytearray(38 + len(data))
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struct.pack_into('>I', buf, 0, 0x01234567)
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struct.pack_into('>H', buf, 4, 1)
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struct.pack_into('>H', buf, 6, 0)
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struct.pack_into('>I', buf, 8, 0)
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struct.pack_into('>I', buf, 12, 0)
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struct.pack_into('>I', buf, 16, 0)
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struct.pack_into('>I', buf, 20, 0)
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struct.pack_into('>I', buf, 24, cmdid)
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struct.pack_into('>H', buf, 28, 0)
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struct.pack_into('>I', buf, 30, len(data))
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buf[34:34 + len(data)] = data
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struct.pack_into('>I', buf, 34 + len(data), 0x89ABCDEF)
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return Packet(bytes(buf))
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153
game_server/net/session.py
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153
game_server/net/session.py
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@@ -0,0 +1,153 @@
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from game_server.config.log import Error, Info
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from game_server.protocol.cmd_id import CmdID
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from game_server.net.packet import Packet
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from lib import proto as protos
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import traceback
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import betterproto
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import importlib
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import threading
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import asyncio
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from game_server.game.player import Player
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class Session:
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player : Player
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def __init__(self) -> None:
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self.writer = None
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self.pending_notifies = []
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asyncio.create_task(self.keep_alive_loop())
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async def keep_alive_loop(self):
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while self.writer is None:
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await asyncio.sleep(1)
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while True:
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if self.writer.is_closing():
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break
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try:
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await self.send(Packet.send_packet(protos.KeepAliveNotify()))
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except Exception as ex:
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Error(f"Error in KeepAliveLoop: {ex}")
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break
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await asyncio.sleep(3)
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async def handle_connection(self, reader, writer):
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self.writer = writer
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addr = writer.get_extra_info('peername')
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Info(f"Accepted connection from {addr}")
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prefix = bytes([0x01, 0x23, 0x45, 0x67])
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suffix = bytes([0x89, 0xAB, 0xCD, 0xEF])
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try:
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while True:
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data = await reader.read(1 << 16)
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if not data:
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break
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packets = []
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message = memoryview(data)
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offset = 0
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while offset < len(message):
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segment = message[offset:].tobytes()
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start = segment.find(prefix)
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if start == -1:
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break
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end = segment.find(suffix, start)
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if end == -1:
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break
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end += len(suffix)
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packets.append(segment[start:end])
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offset += end
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for packet in packets:
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if self.is_valid_packet(packet):
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processed_packet = Packet(packet)
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await self.process_packet(processed_packet)
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else:
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Error(f"Invalid packet received: {packet.hex().upper()}")
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except Exception as e:
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Error(f"Exception in processing TCP: {e}")
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finally:
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writer.close()
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await writer.wait_closed()
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Info("Disconnected from protocol")
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def create_packet(self, proto_message: betterproto.Message) -> Packet:
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return Packet.send_packet(proto_message)
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def is_valid_packet(self,data: bytes) -> bool:
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hex_string = data.hex().upper()
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return hex_string.startswith("01234567") and hex_string.endswith("89ABCDEF")
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def pending_notify(self, proto_message: betterproto.Message):
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packet = Packet.send_packet(proto_message)
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self.pending_notifies.append(packet)
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def send_pending_notifies_in_thread(self):
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thread = threading.Thread(target=self._run_send_pending_notifies)
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thread.start()
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def _run_send_pending_notifies(self):
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loop = asyncio.new_event_loop()
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asyncio.set_event_loop(loop)
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loop.run_until_complete(self._send_pending_notifies())
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loop.close()
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async def _send_pending_notifies(self):
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for packet in self.pending_notifies:
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await self.send(packet)
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self.pending_notifies.clear()
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async def process_packet(self, packet : Packet):
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if packet.cmd_id not in CmdID._value2member_map_:
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Error(f"CmdId {packet.cmd_id} not recognized!")
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return
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request_name = CmdID(packet.cmd_id).name
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if request_name == "KeepAliveNotify": return #await self.send(packet.send_packet(protos.KeepAliveNotify()))
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try:
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try:
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req: betterproto.Message = getattr(protos, request_name)()
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req.parse(packet.body)
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except Exception:
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req = betterproto.Message()
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try:
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Info(f"RECV packet: {request_name} ({packet.cmd_id})")
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handle_module = importlib.import_module(f"game_server.packet.handlers.{request_name}")
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handle_function = handle_module.handle
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handle_result = await handle_function(self, req)
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if not handle_result:
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return
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await self.send(packet.send_packet(handle_result))
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self.send_pending_notifies_in_thread()
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except ModuleNotFoundError:
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Error(f"Unhandled request {request_name}")
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return
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except Exception as e:
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Error(f"Handler {request_name} returned error: {e}")
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traceback.print_exc()
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return
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except Exception:
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Error("Packet processing failed. Traceback: ")
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traceback.print_exc()
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return
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async def send(self, packet: Packet):
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if packet.cmd_id not in CmdID._value2member_map_:
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Error(f"CmdId {packet.cmd_id} not recognized!")
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return
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packet_name = CmdID(packet.cmd_id).name
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try:
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self.writer.write(packet.raw)
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await self.writer.drain()
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Info(f"Sent packet: {packet_name} ({packet.cmd_id})")
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except Exception as ex:
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Error(f"Failed to send {packet_name}: {ex}")
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traceback.print_exc()
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