using KianaBH.KcpSharp; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Send.Auth; public class PacketGetAuthkeyRsp : BasePacket { public PacketGetAuthkeyRsp(string AuthAppid) : base(CmdIds.GetAuthkeyRsp) { var proto = new GetAuthkeyRsp { AuthAppid = AuthAppid, Authkey = "0", SignType = 2, AuthkeyVer = 1, }; SetData(proto); } }