using KianaBH.GameServer.Game.Player; using KianaBH.KcpSharp; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Send.Avatar; public class PacketExchangeAvatarStigmataRsp : BasePacket { public PacketExchangeAvatarStigmataRsp(uint avatarId1, uint avatarId2, EquipmentSlot slot) : base(CmdIds.ExchangeAvatarStigmataRsp) { var proto = new ExchangeAvatarStigmataRsp { AvatarId1 = avatarId1, AvatarId2 = avatarId2, Slot = slot }; SetData(proto); } }