using KianaBH.KcpSharp; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Send.Endless; public class PacketGetEndlessStatusRsp : BasePacket { public PacketGetEndlessStatusRsp() : base(CmdIds.GetEndlessStatusRsp) { // TODO: Hardcoded var proto = new GetEndlessStatusRsp { CurStatus = new EndlessStatus { BeginTime = 1730098800, CanJoinIn = true, CloseTime = 1880308800, EndTime = 1880308800, EndlessType = EndlessType.Ultra }, NextStatusList = { new EndlessStatus { BeginTime = 1730444400, CloseTime = 1880308800, EndTime = 1880308800, EndlessType = EndlessType.Ultra } } }; SetData(proto); } }