using KianaBH.KcpSharp; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Send.Player; public class PacketGetPlayerCardRsp : BasePacket { public PacketGetPlayerCardRsp() : base(CmdIds.GetPlayerCardRsp) { var proto = new GetPlayerCardRsp { Retcode = GetPlayerCardRsp.Types.Retcode.Fail, // set to fail to prevent null reference error pop up }; SetData(proto); } }