using KianaBH.GameServer.Game.Player; using KianaBH.KcpSharp; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Send.Player; public class PacketGetPlayerTokenRsp : BasePacket { public PacketGetPlayerTokenRsp(PlayerInstance player,string token, uint accountType) : base(CmdIds.GetPlayerTokenRsp) { var proto = new GetPlayerTokenRsp { Retcode = GetPlayerTokenRsp.Types.Retcode.Succ, Token = token, AccountType = accountType, Uid = (uint)player.Data.Uid, AccountUid = player.Data.Uid.ToString() }; SetData(proto); } public PacketGetPlayerTokenRsp(GetPlayerTokenRsp.Types.Retcode retcode) : base(CmdIds.GetPlayerTokenRsp) { var proto = new GetPlayerTokenRsp { Retcode = retcode, }; SetData(proto); } }