using KianaBH.KcpSharp; using KianaBH.Proto; using KianaBH.Util.Extensions; namespace KianaBH.GameServer.Server.Packet.Send.Player; public class PacketSyncTimeRsp : BasePacket { public PacketSyncTimeRsp(uint seq) : base(CmdIds.SyncTimeRsp) { var proto = new SyncTimeRsp { CurTime = (uint)Extensions.GetUnixSec(), Seq = seq }; SetData(proto); } }