using System.Text.Json.Serialization; namespace KianaBH.Data.Excel; [ResourceEntity("MaterialData.json")] public class MaterialDataExcel : ExcelResource { [JsonPropertyName("ID")] public int Id { get; set; } [JsonPropertyName("rarity")] public int Rarity { get; set; } [JsonPropertyName("maxRarity")] public int MaxRarity { get; set; } [JsonPropertyName("quantityLimit")] public int QuantityLimit { get; set; } public override int GetId() { return Id; } public override void Loaded() { GameData.MaterialData.Add(Id, this); } }