using KianaBH.GameServer.Server.Packet.Send.Pjms; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Recv.Pjms; [Opcode(CmdIds.PjmsGetAvatarStatusReq)] public class HandlerPjmsGetAvatarStatusReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { await connection.SendPacket(new PacketPjmsGetAvatarStatusRsp()); } }