using KianaBH.GameServer.Server.Packet.Send.Pjms; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Recv.Pjms; [Opcode(CmdIds.PjmsSetCurAvatarReq)] public class HandlerPjmsSetCurAvatarReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = PjmsSetCurAvatarReq.Parser.ParseFrom(data); await connection.SendPacket(new PacketPjmsSetCurAvatarRsp(req.ChapterId, req.CurAvatarId, req.IsElfMode)); } }