using KianaBH.GameServer.Server.Packet.Send.Pjms; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Recv.Pjms; [Opcode(CmdIds.PjmsSetWorldTimeReq)] public class HandlerPjmsSetWorldTimeReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = PjmsSetWorldTimeReq.Parser.ParseFrom(data); await connection.SendPacket(new PacketPjmsSetWorldTimeRsp(req.TargetTime)); } }