using KianaBH.KcpSharp; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Send.Pjms; public class PacketPjmsSetCurAvatarRsp : BasePacket { public PacketPjmsSetCurAvatarRsp(uint ChapterId, uint CurAvatarId, bool IsElfMode) : base(CmdIds.PjmsSetCurAvatarRsp) { var proto = new PjmsSetCurAvatarRsp { ChapterId = ChapterId, CurAvatarId = CurAvatarId, IsElfMode = IsElfMode }; // TODO: Create a part2 table to save changes SetData(proto); } }