using KianaBH.KcpSharp; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Send.Pjms; public class PacketPjmsSetWorldTimeRsp : BasePacket { public PacketPjmsSetWorldTimeRsp(uint TargetTime) : base(CmdIds.PjmsSetWorldTimeRsp) { var proto = new PjmsSetWorldTimeRsp { CurTime = TargetTime }; SetData(proto); } }