import betterproto from game_server.net.session import Session from lib.proto import SyncTimeReq,SyncTimeRsp from game_server.utils import get_unix_in_seconds async def handle(session: Session, msg: SyncTimeReq) -> betterproto.Message: return SyncTimeRsp( retcode=0, cur_time=get_unix_in_seconds(), seq=msg.seq )