using KianaBH.GameServer.Server.Packet.Send.Endless; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Recv.Endless; [Opcode(CmdIds.UltraEndlessEnterSiteReq)] public class HandlerUltraEndlessEnterSiteReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = UltraEndlessEnterSiteReq.Parser.ParseFrom(data); await connection.SendPacket(new PacketUltraEndlessEnterSiteRsp(req.SiteId)); } }