using KianaBH.GameServer.Server.Packet.Send.Event; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Recv.Event; [Opcode(CmdIds.GetGalInteractTriggerEventReq)] public class HandlerGetGalInteractTriggerEventReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = GetGalInteractTriggerEventReq.Parser.ParseFrom(data); await connection.SendPacket(new PacketGetGalInteractTriggerEventRsp(req.AvatarId)); } }