using System.Text.Json.Serialization; namespace KianaBH.Data.Excel; [ResourceEntity("AvatarData.json")] public class AvatarDataExcel : ExcelResource { [JsonPropertyName("avatarID")] public int AvatarID { get; set; } [JsonPropertyName("unlockStar")] public int UnlockStar { get; set; } [JsonPropertyName("initialWeapon")] public int InitialWeapon { get; set; } [JsonPropertyName("skillList")] public List SkillList { get; set; } = []; public int DefaultDressId { get; set; } public override int GetId() { return AvatarID; } public override void Loaded() { if (AvatarID != 316 && (AvatarID < 9000 || AvatarID > 20000)) { GameData.AvatarData.Add(AvatarID, this); } } }