namespace KianaBH.Internationalization.Message; #region Root public class LanguageCHT { public GameTextCHT Game { get; } = new(); public ServerTextCHT Server { get; } = new(); public WordTextCHT Word { get; } = new(); // a placeholder for the actual word text } #endregion #region Layer 1 /// /// path: Game /// public class GameTextCHT { public CommandTextCHT Command { get; } = new(); } /// /// path: Server /// public class ServerTextCHT { public WebTextCHT Web { get; } = new(); public ServerInfoTextCHT ServerInfo { get; } = new(); } /// /// path: Word /// public class WordTextCHT { public string Rank => "星魂"; public string Avatar => "角色"; public string Material => "材料"; public string Pet => "寵物"; public string Relic => "遺器"; public string Equipment => "光錐"; public string Talent => "行跡"; public string Banner => "卡池"; public string Activity => "活動"; public string CdKey => "兌換碼"; public string VideoKey => "過場動畫金鑰"; public string Buff => "祝福"; public string Miracle => "奇物"; public string Unlock => "奢侈品"; public string TrainParty => "派對車廂"; // server info public string Config => "配置文件"; public string Language => "語言"; public string Log => "日誌"; public string GameData => "遊戲數據"; public string Cache => "資源緩存"; public string CustomData => "自定義數據"; public string Database => "數據庫"; public string Command => "命令"; public string SSL => "SSL"; public string Ec2b => "Ec2b"; public string SdkServer => "Web服務器"; public string Handler => "包處理器"; public string Dispatch => "全局分發"; public string Game => "遊戲"; public string Handbook => "手冊"; public string NotFound => "未找到"; public string Error => "錯誤"; public string FloorInfo => "區域文件"; public string FloorGroupInfo => "區域組文件"; public string FloorMissingResult => "傳送與世界生成"; public string FloorGroupMissingResult => "傳送、怪物戰鬥與世界生成"; public string Mission => "任務"; public string MissionInfo => "任務文件"; public string SubMission => "子任務"; public string SubMissionInfo => "子任務文件"; public string MazeSkill => "角色秘技"; public string MazeSkillInfo => "角色秘技文件"; public string Dialogue => "模擬宇宙事件"; public string DialogueInfo => "模擬宇宙事件文件"; public string Performance => "劇情操作"; public string PerformanceInfo => "劇情操作文件"; public string RogueChestMap => "模擬宇宙地圖"; public string RogueChestMapInfo => "模擬宇宙地圖文件"; public string ChessRogueRoom => "模擬宇宙DLC"; public string ChessRogueRoomInfo => "模擬宇宙DLC文件"; public string SummonUnit => "秘技生成"; public string SummonUnitInfo => "秘技生成文件"; public string RogueTournRoom => "差分宇宙"; public string RogueTournRoomInfo => "差分宇宙房間文件"; public string TypesOfRogue => "類型的模擬宇宙"; public string RogueMagicRoom => "不可知域"; public string RogueMagicRoomInfo => "不可知域房間文件"; public string RogueDiceSurface => "骰面效果"; public string RogueDiceSurfaceInfo => "骰面效果文件"; public string AdventureModifier => "AdventureModifier"; public string AdventureModifierInfo => "AdventureModifier文件"; public string RogueMapGen => "RogueMapGen文件"; public string RogueMiracleGroup => "RogueMiracleGroup文件"; public string RogueMiracleEffectGen => "RogueMiracleEffectGen文件"; public string DatabaseAccount => "數據庫賬號"; public string Tutorial => "教程"; } #endregion #region Layer 2 #region GameText /// /// path: Game.Command /// public class CommandTextCHT { public NoticeTextCHT Notice { get; } = new(); public GenderTextCHT Gender { get; } = new(); public AvatarTextCHT Avatar { get; } = new(); public AnnounceTextCHT Announce { get; } = new(); public BanTextCHT Ban { get; } = new(); public GiveTextCHT Give { get; } = new(); public GiveAllTextCHT GiveAll { get; } = new(); public LineupTextCHT Lineup { get; } = new(); public HelpTextCHT Help { get; } = new(); public KickTextCHT Kick { get; } = new(); public MissionTextCHT Mission { get; } = new(); public RelicTextCHT Relic { get; } = new(); public ReloadTextCHT Reload { get; } = new(); public RogueTextCHT Rogue { get; } = new(); public SceneTextCHT Scene { get; } = new(); public UnlockAllTextCHT UnlockAll { get; } = new(); public MailTextCHT Mail { get; } = new(); public RaidTextCHT Raid { get; } = new(); public AccountTextCHT Account { get; } = new(); public UnstuckTextCHT Unstuck { get; } = new(); public SetlevelTextCHT Setlevel { get; } = new(); public PermissionTextCHT Permission { get; } = new(); } #endregion #region ServerText /// /// path: Server.Web /// public class WebTextCHT { public string Maintain => "服務器正在維修, 請稍後嘗試。"; } /// /// path: Server.ServerInfo /// public class ServerInfoTextCHT { public string Shutdown => "關閉中…"; public string CancelKeyPressed => "已按下取消鍵 (Ctrl + C), 服務器即將關閉…"; public string StartingServer => "正在啟動 KianaBH"; public string CurrentVersion => "當前服務端支援的版本: {0}"; public string InvalidVersion => "目前為不受支援的遊戲版本 {0}\n請更新遊戲到 {1}"; public string LoadingItem => "正在加載 {0}…"; public string GeneratingItem => "正在生成 {0}…"; public string WaitingItem => "正在等待進程 {0} 完成…"; public string RegisterItem => "註冊了 {0} 個 {1}。"; public string FailedToLoadItem => "加載 {0} 失敗。"; public string NewClientSecretKey => "客戶端密鑰不存在, 正在生成新的客戶端密鑰。"; public string FailedToInitializeItem => "初始化 {0} 失敗。"; public string FailedToReadItem => "讀取 {0} 失敗, 文件{1}"; public string GeneratedItem => "已生成 {0}。"; public string LoadedItem => "已加載 {0}。"; public string LoadedItems => "已加載 {0} 個 {1}。"; public string ServerRunning => "{0} 服務器正在監聽 {1}"; public string ServerStarted => "啟動完成!用時 {0}s, 擊敗了99%的用戶, 輸入 『help』 來獲取命令幫助"; // 玩梗, 考慮英語版本將其本土化 public string MissionEnabled => "任務系統已啟用, 此功能仍在開發中, 且可能不會按預期工作, 如果遇見任何bug, 請匯報給開發者。"; public string KeyStoreError => "SSL證書不存在, 已關閉SSL功能。"; public string CacheLoadSkip => "已跳過緩存加載。"; public string ConfigMissing => "{0} 缺失, 請檢查你的資源文件夾: {1}, {2} 可能不能使用。"; public string UnloadedItems => "卸載了所有 {0}。"; public string SaveDatabase => "已保存數據庫, 用時 {0}s"; public string WaitForAllDone => "現在還不可以進入遊戲, 請等待所有項目加載完成後再試"; public string UnhandledException => "發生未經處理的異常: {0}"; } #endregion #endregion #region Layer 3 #region CommandText /// /// path: Game.Command.Notice /// public class NoticeTextCHT { public string PlayerNotFound => "未找到玩家!"; public string InvalidArguments => "無效的參數!"; public string NoPermission => "你沒有權限這麽做!"; public string CommandNotFound => "未找到命令! 輸入 '/help' 來獲取幫助"; public string TargetOffline => "目標 {0}({1}) 離線了!清除當前目標"; public string TargetFound => "找到目標 {0}({1}), 下一次命令將默認對其執行"; public string TargetNotFound => "未找到目標 {0}!"; public string InternalError => "在處理命令時發生了內部錯誤: {0}!"; } /// /// path: Game.Command.Gender /// public class GenderTextCHT { public string Desc => "切換主角的性別"; public string Usage => "用法: /gender [man/woman]"; public string GenderNotSpecified => "性別不存在!"; public string GenderChanged => "性別已更改!"; } /// /// path: Game.Command.UnlockAll /// public class UnlockAllTextCHT { public string Desc => "解鎖所有在類別內的對象\n" + "使用 /unlockall mission 以完成所有任務, 使用後會被踢出, 重新登錄後可能會被教程卡住, 請謹慎使用\n" + "使用 /unlockall tutorial 以解鎖所有教程, 使用後會被踢出, 用於部分界面卡住無法行動的情況\n" + "使用 /unlockall rogue 以解鎖所有類型模擬宇宙, 使用後會被踢出, 建議與 /unlockall tutorial 搭配使用以獲取更好效果"; public string Usage => "用法: /unlockall [mission/tutorial/rogue]"; public string UnlockedAll => "已解鎖/完成所有{0}!"; } /// /// path: Game.Command.Avatar /// public class AvatarTextCHT { public string Desc => "設定玩家已有角色的屬性, -1意為所有已擁有角色"; public string Usage => "用法: /avatar talent [角色ID/-1] [行跡等級]\n" + "用法: /avatar rank [角色ID/-1] [星魂]\n" + "用法: /avatar level [角色ID/-1] [角色等級]"; public string InvalidLevel => "{0}等級無效!"; public string AllAvatarsLevelSet => "已將全部角色 {0}等級設置為 {1}."; public string AvatarLevelSet => "已將 {0} 角色 {1}等級設置為 {2}."; public string AvatarNotFound => "角色不存在!"; } /// /// path: Game.Command.Give /// public class GiveTextCHT { public string Desc => "給予玩家物品"; public string Usage => "用法: /give [物品ID] l[等級] x[數量] r[疊影]"; public string ItemNotFound => "未找到物品!"; public string GiveItem => "給予 @{0} {1} 個物品 {2}."; } /// /// path: Game.Command.GiveAll /// public class GiveAllTextCHT { public string Desc => "給予玩家全部指定類型的物品"; public string Usage => "用法: /giveall avatar r[星魂] l[等級]\n" + "用法: /giveall material x[數量]\n" + "用法: /giveall equipment r[叠影] l[等級] x[數量]\n" + "用法: /giveall relic l<等級> x<數量>\n" + "用法: /giveall unlock\n" + "用法: /giveall train\n" + "用法: /giveall path"; public string GiveAllItems => "已給予所有 {0}, 各 {1} 個."; } /// /// path: Game.Command.Lineup /// public class LineupTextCHT { public string Desc => "管理玩家的隊伍資訊"; public string Usage => "用法: /lineup mp\n" + "用法: /lineup sp\n" + "用法: /lineup heal"; public string GainedMp => "成功恢復秘技點!"; public string GainedSp => "成功恢復能量!"; public string HealedAllAvatars => "成功治愈當前隊伍中的所有角色!"; } /// /// path: Game.Command.Help /// public class HelpTextCHT { public string Desc => "顯示幫助信息"; public string Usage => "用法: /help\n" + "用法: /help [命令]"; public string Commands => "命令: "; public string CommandPermission => "所需權限: "; public string CommandAlias => "命令別名: "; } /// /// path: Game.Command.Kick /// public class KickTextCHT { public string Desc => "踢出玩家"; public string Usage => "用法: /kick"; public string PlayerKicked => "玩家 {0} 已被踢出!"; } /// /// path: Game.Command.Mission /// public class MissionTextCHT { public string Desc => "管理玩家的任務\n" + "使用 pass 完成當前正在進行的所有任務, 此命令易造成嚴重卡頓, 請盡量使用 /mission finish 替代\n" + "使用 finish [子任務ID] 完成指定子任務, 請流覽 handbook 來獲取子任務ID\n" + "使用 finishmain [主任務ID] 完成指定主任務, 請流覽 handbook 來獲取主任務ID\n" + "使用 running [-all] 獲取正在追蹤的任務, 增加'-all'則顯示所有正在進行的任務以及可能卡住的任務, 使用後可能會出現較長任務清單, 請注意甄別\n" + "使用 reaccept [主任務ID] 可重新進行指定主任務, 請流覽 handbook 來獲取主任務ID"; public string Usage => "用法: /mission pass\n" + "用法: /mission finish [子任務]\n" + "用法: /mission running [-all]\n" + "用法: /mission reaccept [主任務ID]\n" + "用法: /mission finishmain [主任務ID]"; public string AllMissionsFinished => "所有任務已完成!"; public string AllRunningMissionsFinished => "共 {0} 個進行中的任務已完成!"; public string MissionFinished => "任務 {0} 已完成!"; public string InvalidMissionId => "無效的任務ID!"; public string NoRunningMissions => "沒有正在進行的任務!"; public string RunningMissions => "正在進行的任務: "; public string PossibleStuckMissions => "可能卡住的任務: "; public string MainMission => "主任務"; public string MissionReAccepted => "重新接受任務 {0}."; } /// /// path: Game.Command.Relic /// public class RelicTextCHT { public string Desc => "管理玩家的遺器, 等級限製: 1 ≤ 等級 ≤ 9999"; public string Usage => "用法: /relic [遺器ID] [主詞條ID] [ID1:等級] [ID2:等級] l[等級] x[數量]"; public string RelicNotFound => "遺器不存在!"; public string InvalidMainAffixId => "主詞條ID無效!"; public string InvalidSubAffixId => "副詞條ID無效!"; public string RelicGiven => "給予玩家 @{0} {1} 個遺器 {2}, 主詞條 {3}."; } /// /// path: Game.Command.Reload /// public class ReloadTextCHT { public string Desc => "重新加載指定的配置"; public string Usage => "用法: /reload [banner/activity]"; public string ConfigReloaded => "配置 {0} 已重新加載!"; } /// /// path: Game.Command.Rogue /// public class RogueTextCHT { public string Desc => "管理模擬宇宙數據, -1意為所有已擁有祝福, buff來獲取祝福, enhance強化祝福"; public string Usage => "用法: /rogue money [宇宙碎片數量]\n" + "用法: /rogue buff [祝福ID/-1]\n" + "用法: /rogue miracle [奇物ID]\n" + "用法: /rogue enhance [祝福ID/-1]\n" + "用法: /rogue unstuck - 脫離事件"; public string PlayerGainedMoney => "已獲得 {0} 宇宙碎片."; public string PlayerGainedAllItems => "已獲得所有{0}."; public string PlayerGainedItem => "已獲得{0} {1}."; public string PlayerEnhancedBuff => "已強化祝福 {0}."; public string PlayerEnhancedAllBuffs => "已強化所有祝福."; public string PlayerUnstuck => "已脫離事件."; public string NotFoundItem => "未找到 {0}!"; public string PlayerNotInRogue => "玩家不在模擬宇宙中!"; } /// /// path: Game.Command.Scene /// public class SceneTextCHT { public string Desc => "管理玩家場景\n" + "使用 PlaneId 預設進入指定場景\n" + "使用 group 來獲取組, 使用 prop 來設置道具狀態, 在 PropStateEnum 獲取狀態列表\n" + "使用 unlockall 來解鎖場景內所有道具(open狀態), 可能導致遊戲加載卡條, 使用 /scene reset 解決\n" + "使用 reload 來重新加載當前場景, 並回到初始位置\n" + "使用 reset 來重置指定場景所有道具狀態"; public string Usage => "用法: /scene [entryId]\n" + "用法: /scene cur\n" + "用法: /scene reload\n" + "用法: /scene group\n" + "用法: /scene unlockall\n" + "用法: /scene reset [floorId]" + "用法: /scene prop [組ID] [道具ID] [狀態]\n" + "用法: /scene remove [實體ID]\n"; public string LoadedGroups => "已加載組: {0}."; public string PropStateChanged => "道具: {0} 的狀態已設置為 {1}."; public string PropNotFound => "未找到道具!"; public string EntityRemoved => "實體 {0} 已被移除."; public string EntityNotFound => "未找到實體!"; public string AllPropsUnlocked => "所有道具已解鎖!"; public string SceneChanged => "已進入場景 {0}."; public string SceneReloaded => "場景已重新加載!"; public string SceneReset => "已重置場景 {0} 中所有道具狀態!"; public string CurrentScene => "當前場景Entry Id: {0}, Plane Id: {1}, Floor Id: {2}."; } /// /// path: Game.Command.Mail /// public class MailTextCHT { public string Desc => "發送郵件"; public string Usage => "用法: /mail [發送名稱] [標題] [內容] [ID1:數量,ID2:數量]"; public string MailSent => "郵件已發送!"; } /// /// path: Game.Command.Raid /// public class RaidTextCHT { public string Desc => "管理玩家的任務臨時場景"; public string Usage => "用法: /raid leave"; public string Leaved => "已離開臨時場景!"; } /// /// path: Game.Command.Account /// public class AccountTextCHT { public string Desc => "管理資料庫帳號"; public string Usage => "用法: /account create [用户名] [UID] [密碼]\n" + "用法: /account delete [UID]"; public string InvalidUid => "UID無效!"; public string InvalidAccount => "帳號 {0} 無效!"; public string CreateSuccess => "賬號 {0} 創建成功!"; public string DeleteSuccess => "賬號 {0} 刪除成功!"; } /// /// path: Game.Command.Announce /// public class AnnounceTextCHT { public string Desc => "發送彈窗公告"; public string Usage => "用法: /announce [Text] [Color]"; public string SendSuccess => "發送成功!"; } /// /// path: Game.Command.Ban /// public class BanTextCHT { public string Desc => "封禁或解封用户"; public string Usage => "用法: /ban [add/delete]"; public string BanSuccess => "帳號已封禁!"; public string UnBanSuccess => "帳號已解封!"; } /// /// path: Game.Command.Unstuck /// public class UnstuckTextCHT { public string Desc => "將玩家傳送回默認場景"; public string Usage => "用法: /unstuck [UID]"; public string UnstuckSuccess => "已成功將該玩家傳送回默認場景"; public string UidNotExist => "該UID不存在!"; public string PlayerIsOnline => "該玩家目前在線上!"; } /// /// path: Game.Command.Setlevel /// public class SetlevelTextCHT { public string Desc => "設定玩家等級"; public string Usage => "用法: /setlevel [等級]"; public string SetlevelSuccess => "等級設定成功!"; } /// /// path: Game.Command.Permission /// public class PermissionTextCHT { public string Desc => "管理玩家權限"; public string Usage => "用法: /permission add [權限]\n" + "用法: /permission remove [權限]\n" + "用法: /permission clean [權限]"; public string InvalidPerm => "權限 {0} 不存在!"; public string Added => "已添加權限 {0} 到玩家 {1}!"; public string Removed => "已移除玩家 {0} 的權限 {1}!"; public string Cleaned => "已清除玩家 {0} 的所有權限!"; } #endregion #endregion