using KianaBH.GameServer.Server.Packet.Send.Avatar; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Recv.Avatar; [Opcode(CmdIds.AddCustomAvatarTeamReq)] public class HandlerAddCustomAvatarTeamReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { await connection.SendPacket(new PacketAddCustomAvatarTeamRsp()); } }