using KianaBH.GameServer.Server.Packet.Send.Avatar; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Recv.Avatar; [Opcode(CmdIds.GetAvatarRollDataReq)] public class HandlerGetAvatarRollDataReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { await connection.SendPacket(new PacketGetAvatarRollDataRsp(connection.Player!)); } }