using KianaBH.GameServer.Server.Packet.Send.Client; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Recv.Client; [Opcode(CmdIds.GetClientDataReq)] public class HandlerGetClientDataReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = GetClientDataReq.Parser.ParseFrom(data); await connection.SendPacket(new PacketGetClientDataRsp(req.Id,req.Type, connection.Player!)); } }