using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Recv.Client; [Opcode(CmdIds.KeepAliveNotify)] public class HandlerKeepAliveNotify : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { await connection.Player!.OnHeartBeat(); await connection.SendPacket(CmdIds.KeepAliveNotify); } }