using KianaBH.GameServer.Game.Player; using KianaBH.KcpSharp; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Send.Item; public class PacketGetEquipmentDataRsp : BasePacket { public PacketGetEquipmentDataRsp(PlayerInstance player) : base(CmdIds.GetEquipmentDataRsp) { var proto = new GetEquipmentDataRsp // TODO { WeaponList = { player.InventoryManager!.Data.WeaponItems.Select(weapon => weapon.ToWeaponProto()) } }; SetData(proto); } }