using KianaBH.KcpSharp; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Send.Player; public class PacketGetOfflineResourceDataRsp : BasePacket { public PacketGetOfflineResourceDataRsp() : base(CmdIds.GetOfflineResourceDataRsp) { var proto = new GetOfflineResourceDataRsp { }; SetData(proto); } }