using KianaBH.KcpSharp; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Send.Test; public class PacketGetWorldMapRecommendRsp : BasePacket { public PacketGetWorldMapRecommendRsp() : base(CmdIds.GetWorldMapRecommendRsp) { // TODO: Hardcoded var proto = new GetWorldMapRecommendRsp { ActivityRecommendList = { new WorldMapRecommend { Weight = 110, WorldMapId = 2317 }, new WorldMapRecommend { Weight = 100, WorldMapId = 2321 } }, PermanentRecommendList = { new WorldMapRecommend { ActiveConditionList = { 201 }, Weight = 2, WorldMapId = 9 }, new WorldMapRecommend { Weight = 100, WorldMapId = 7 }, new WorldMapRecommend { ActiveConditionList = { 207 }, Weight = -100, WorldMapId = 7 }, new WorldMapRecommend { Weight = 86, WorldMapId = 8 }, new WorldMapRecommend { ActiveConditionList = { 214, 215 }, Weight = 1, WorldMapId = 11 }, new WorldMapRecommend { ActiveConditionList = { 216 }, Weight = 45, WorldMapId = 18 }, new WorldMapRecommend { Weight = 60, WorldMapId = 1 }, new WorldMapRecommend { Weight = 50, WorldMapId = 2107 }, new WorldMapRecommend { Weight = 70, WorldMapId = 1004 } } }; SetData(proto); } }