using KianaBH.GameServer.Server.Packet.Send.Item; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Recv.Item; [Opcode(CmdIds.RefineStigmataRuneReq)] public class HandlerRefineStigmataRuneReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = RefineStigmataRuneReq.Parser.ParseFrom(data); var player = connection.Player!; await player.InventoryManager!.GenerateRune((int)req.UniqueId,req.Type,req.TimesType,(int)req.LockRuneIndex); await connection.SendPacket(new PacketRefineStigmataRuneRsp(player,(int)req.UniqueId, req.TimesType)); } }