using KianaBH.GameServer.Server.Packet.Send.Item; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Recv.Item; [Opcode(CmdIds.SelectNewStigmataRuneReq)] public class HandlerSelectNewStigmataRuneReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = SelectNewStigmataRuneReq.Parser.ParseFrom(data); var player = connection.Player!; if (req.IsSelect && req.SelectUniqueId > 0) { await player.InventoryManager!.SelectRune((int)req.UniqueId, (int)req.SelectUniqueId); } await connection.SendPacket(new PacketSelectNewStigmataRuneRsp(req.SelectUniqueId,req.IsSelect)); } }