using KianaBH.Data; using KianaBH.KcpSharp; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Send.Player; public class PacketGetPhonePendantDataRsp : BasePacket { public PacketGetPhonePendantDataRsp() : base(CmdIds.GetPhonePendantDataRsp) { //var proto = new GetPhonePendantDataRsp //{ // IsAll = true, // PhonePendantList = // { // GameData.PhonePendantData.Keys.Select(Id => new PhonePendant // { // Id=(uint)Id // }) // } //}; // TODO: Hardcoded uint[] phones = [ 350005, 350011, 350012, 350013, 350014, 350015, 350026, 350041, 350044, 350045, 350049, 350051, 350053, 350054, 350061, 350305 ]; var proto = new GetPhonePendantDataRsp { IsAll = true, PhonePendantList = { phones.Select(id => new PhonePendant { Id = id }) } }; SetData(proto); } }