using KianaBH.GameServer.Game.Player; using KianaBH.KcpSharp; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Send.Item; public class PacketRefineStigmataRuneRsp : BasePacket { public PacketRefineStigmataRuneRsp(PlayerInstance player,int uniqueId, StigmataRefineTimesType type) : base(CmdIds.RefineStigmataRuneRsp) { var proto = new RefineStigmataRuneRsp { RuneGroupList = { player.InventoryManager!.Data!.StigmataItems.Find(x => x.UniqueId == uniqueId)!.ToWaitSelectRuneGroup() }, TimesType = type }; SetData(proto); } }