using KianaBH.Data; using KianaBH.GameServer.Command; using KianaBH.Internationalization; using KianaBH.Util; using Newtonsoft.Json; using System.Text; using System.Text.Json.Serialization; namespace KianaBH.KianaBH.Tool; public static class HandbookGenerator { public static void GenerateAll() { var directory = new DirectoryInfo(ConfigManager.Config.Path.ResourcePath + "/TextMap"); var handbook = new DirectoryInfo(ConfigManager.Config.Path.HandbookPath); if (!handbook.Exists) handbook.Create(); if (!directory.Exists) return; foreach (var langFile in directory.GetFiles()) { if (langFile.Extension != ".json") continue; var lang = langFile.Name.Replace("TextMap", "").Replace(".json", ""); // Check if handbook needs to regenerate var handbookPath = $"{ConfigManager.Config.Path.HandbookPath}/Handbook{lang}.txt"; if (File.Exists(handbookPath)) { var handbookInfo = new FileInfo(handbookPath); if (handbookInfo.LastWriteTime >= langFile.LastWriteTime) continue; // Skip if handbook is newer than language file } Generate(lang); } Logger.GetByClassName() .Info(I18NManager.Translate("Server.ServerInfo.GeneratedItem", I18NManager.Translate("Word.Handbook"))); } public static void Generate(string lang) { var textMapPath = ConfigManager.Config.Path.ResourcePath + "/TextMap/TextMap" + lang + ".json"; if (!File.Exists(textMapPath)) { Logger.GetByClassName().Error(I18NManager.Translate("Server.ServerInfo.FailedToReadItem", textMapPath, I18NManager.Translate("Word.NotFound"))); return; } List textMapList = JsonConvert.DeserializeObject>(File.ReadAllText(textMapPath))!; if (textMapList == null) { Logger.GetByClassName().Error(I18NManager.Translate("Server.ServerInfo.FailedToReadItem", textMapPath, I18NManager.Translate("Word.Error"))); return; } Dictionary textMap = []; foreach (var map in textMapList) textMap.Add(map.Value!.Hash, map.Text!); var builder = new StringBuilder(); builder.AppendLine("#Handbook generated in " + DateTime.Now.ToString("yyyy/MM/dd HH:mm")); builder.AppendLine(); builder.AppendLine("#Command"); builder.AppendLine(); GenerateCmd(builder, lang); builder.AppendLine(); builder.AppendLine("#Valkyrie"); builder.AppendLine(); GenerateValk(builder, textMap); builder.AppendLine(); builder.AppendLine("#Elf"); builder.AppendLine(); GenerateElf(builder, textMap); builder.AppendLine(); builder.AppendLine("#Stigmata"); builder.AppendLine(); GenerateStigmata(builder, textMap); builder.AppendLine(); builder.AppendLine("#Weapon"); builder.AppendLine(); GenerateWeapon(builder, textMap); builder.AppendLine(); WriteToFile(lang, builder.ToString()); } public static void GenerateCmd(StringBuilder builder, string lang) { foreach (var cmd in CommandManager.CommandInfo) { builder.Append("\t" + cmd.Key); var desc = I18NManager.TranslateAsCertainLang(lang, cmd.Value.Description).Replace("\n", "\n\t\t"); builder.AppendLine(": " + desc); } } public static void WriteToFile(string lang, string content) { File.WriteAllText($"{ConfigManager.Config.Path.HandbookPath}/Handbook{lang}.txt", content); } public static void GenerateValk(StringBuilder builder, Dictionary map) { foreach (var avatar in GameData.AvatarData.Values) { var name = map.TryGetValue(avatar.FullName.hash, out var value) ? value : $"[{avatar.FullName.hash}]"; builder.AppendLine(avatar.AvatarID + ": " + name); } } public static void GenerateElf(StringBuilder builder, Dictionary map) { foreach (var elf in GameData.ElfAstraMateData.Values) { var name = map.TryGetValue(elf.FullName.hash, out var value) ? value : $"[{elf.FullName.hash}]"; builder.AppendLine(elf.ElfID + ": " + name); } } public static void GenerateStigmata(StringBuilder builder, Dictionary map) { foreach (var stigmata in GameData.StigmataData.Values) { var name = map.TryGetValue(stigmata.DisplayTitle.hash, out var value) ? value : $"[{stigmata.DisplayTitle.hash}]"; builder.AppendLine(stigmata.ID + ": " + name); } } public static void GenerateWeapon(StringBuilder builder, Dictionary map) { foreach (var weapon in GameData.WeaponData.Values) { var name = map.TryGetValue(weapon.DisplayTitle.hash, out var value) ? value : $"[{weapon.DisplayTitle.hash}]"; builder.AppendLine(weapon.ID + ": " + name); } } } public class TextMapEntry { [JsonPropertyName("value")] public ValueEntry? Value { get; set; } [JsonPropertyName("text")] public string? Text { get; set; } } public class ValueEntry { [JsonPropertyName("hash")] public int Hash { get; set; } }