using System.Text.Json.Serialization; namespace KianaBH.Data.Excel; [ResourceEntity("WeaponData.json")] public class WeaponDataExcel : ExcelResource { public int ID { get; set; } [JsonPropertyName("weaponMainID")] public int WeaponMainID { get; set; } [JsonPropertyName("maxLv")] public int MaxLv { get; set; } [JsonPropertyName("rarity")] public int Rarity { get; set; } [JsonPropertyName("maxRarity")] public int MaxRarity { get; set; } [JsonPropertyName("evoID")] public int EvoID { get; set; } [JsonPropertyName("protect")] public bool Protect { get; set; } [JsonPropertyName("displayTitle")] public HashName DisplayTitle { get; set; } = new(); public override int GetId() { return ID; } public override void Loaded() { GameData.WeaponData.Add(ID, this); } }