using KianaBH.GameServer.Game.Player; using KianaBH.KcpSharp; using KianaBH.Proto; using static Microsoft.EntityFrameworkCore.DbLoggerCategory.Database; namespace KianaBH.GameServer.Server.Packet.Send.Client; public class PacketGetClientDataRsp : BasePacket { public PacketGetClientDataRsp(uint id, ClientDataType type, PlayerInstance player) : base(CmdIds.GetClientDataRsp) { var proto = new GetClientDataRsp { Id = id, Type = type, ClientDataList = { player.ClientData!.Clients.Select(x => x.ToProto()) } }; SetData(proto); } }