using KianaBH.KcpSharp; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Send.Client; public class PacketSetClientDataRsp : BasePacket { public PacketSetClientDataRsp(uint Id, ClientDataType Type) : base(CmdIds.SetClientDataRsp) { var proto = new SetClientDataRsp { Id = Id, Type = Type }; SetData(proto); } }