import betterproto from game_server.net.session import Session from lib.proto import ( PjmsGetChapterDataReq, PjmsGetChapterDataRsp, PjmsChapter, ChapterShadowLake, PjmsFormation, PjmsUnitInfo, PjmsAuxiliaryUnit, PjmsCoreUnit, PjmsUnitSet, PjmsUnitSetSlot ) async def handle(session: Session, msg: PjmsGetChapterDataReq) -> betterproto.Message: return PjmsGetChapterDataRsp( retcode=0, is_all=True, cur_chapter_id=100, chapter_list=[ PjmsChapter( chapter_id=100, chapter_shadowlake=ChapterShadowLake( energy_num=2, max_energy_num=5 ), cur_track_series_id=1022, exp=530, formation=[ PjmsFormation( avatar_id_list=[150], elf_id=4224, is_elf_mode=True ) ], last_take_chapter_reward_level=7, last_take_chapter_reward_material_num=1000, level=7, playing_bgm_id=19, talent_level=7, unit_info=PjmsUnitInfo( auxiliary_unit_list=[ PjmsAuxiliaryUnit( exp=170, level=2, unique_id=1000, unit_id=301 ), PjmsAuxiliaryUnit( level=1, unique_id=101, unit_id=301 ), PjmsAuxiliaryUnit( exp=10, level=2, unique_id=1002, unit_id=201 ), PjmsAuxiliaryUnit( level=1, unique_id=1003, unit_id=205 ), PjmsAuxiliaryUnit( level=1, unique_id=1004, unit_id=302 ), PjmsAuxiliaryUnit( level=1, unique_id=1005, unit_id=302 ), PjmsAuxiliaryUnit( level=1, unique_id=1006, unit_id=303 ), PjmsAuxiliaryUnit( level=1, unique_id=1007, unit_id=207 ), PjmsAuxiliaryUnit( level=1, unique_id=1008, unit_id=303 ), ], core_unit_list=[ PjmsCoreUnit( level=1, unit_id=1 ), PjmsCoreUnit( level=2, unit_id=2 ), PjmsCoreUnit( level=1, unit_id=3 ), ], cur_unit_set_id=1, unit_set_list=[ PjmsUnitSet( set_id=1, slot_list=[ PjmsUnitSetSlot( id=2, slot_id=10 ), PjmsUnitSetSlot( id=1002, slot_id=100 ), PjmsUnitSetSlot( id=1004, slot_id=110 ), PjmsUnitSetSlot( id=1006, slot_id=120 ) ] ), PjmsUnitSet( set_id=2 ), PjmsUnitSet( set_id=3 ), PjmsUnitSet( set_id=4 ), PjmsUnitSet( set_id=5 ) ] ) ) ] )