using KianaBH.GameServer.Server.Packet.Send.Avatar; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Recv.Avatar; [Opcode(CmdIds.DressEquipmentReq)] public class HandlerDressEquipmentReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = DressEquipmentReq.Parser.ParseFrom(data); var player = connection.Player!; switch (req.Slot) { case EquipmentSlot.Weapon1: await player.InventoryManager!.EquipAvatar((int)req.AvatarId, (int)req.UniqueId); break; case EquipmentSlot.Stigmata1: case EquipmentSlot.Stigmata2: case EquipmentSlot.Stigmata3: await player.InventoryManager!.EquipStigmata((int)req.AvatarId, (int)req.UniqueId, ((int)req.Slot - 1)); break; } await connection.SendPacket(new PacketDressEquipmentRsp(req.Slot,req.UniqueId)); } }