using KianaBH.GameServer.Server.Packet.Send.Endless; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Recv.Endless; [Opcode(CmdIds.UltraEndlessGetMainDataReq)] public class HandlerUltraEndlessGetMainDataReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { await connection.SendPacket(new PacketUltraEndlessGetMainDataRsp(connection.Player!)); } }