using KianaBH.GameServer.Server.Packet.Send.Endless; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Recv.Endless; [Opcode(CmdIds.UltraEndlessReportSiteFloorReq)] public class HandlerUltraEndlessReportSiteFloorReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = UltraEndlessReportSiteFloorReq.Parser.ParseFrom(data); await connection.SendPacket(new PacketUltraEndlessReportSiteFloorRsp(req.SiteId,req.Floor)); } }