using KianaBH.GameServer.Server.Packet.Send.Friend; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Recv.Friend; [Opcode(CmdIds.GetFriendListReq)] public class HandlerGetFriendListReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { await connection.SendPacket(new PacketGetFriendListRsp()); } }