using KianaBH.KcpSharp; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Send.Chapter; public class PacketChapterArkGetDataRsp : BasePacket { public PacketChapterArkGetDataRsp(uint ChapterId) : base(CmdIds.ChapterArkGetDataRsp) { // TODO: Hardcoded var avatarList = new List { 1, 2, 3, 4, 5 }; var proto = new ChapterArkGetDataRsp { ChapterArk = new ChapterArk { ChapterId = ChapterId, AvatarList = { avatarList }, IsFinishOpening = true, RoleList = { avatarList.Select(id => new ChapterArkRoleInfo { Id = id, Level = 30 }) }, SkillList = { Enumerable.Range(1, 5) .SelectMany(i => Enumerable.Range(1, 12) .Select(j => new ChapterArkSkillInfo { Id = (uint)(i * 100 + j), Level = (uint)(j > 3 ? 3 : 1) })) } } }; SetData(proto); } }