using KianaBH.KcpSharp; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Send.Endless; public class PacketUltraEndlessEnterSiteRsp : BasePacket { public PacketUltraEndlessEnterSiteRsp(uint siteId) : base(CmdIds.UltraEndlessEnterSiteRsp) { var proto = new UltraEndlessEnterSiteRsp { SiteId = siteId }; SetData(proto); } }