using KianaBH.KcpSharp; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Send.Endless; public class PacketUltraEndlessReportSiteFloorRsp : BasePacket { public PacketUltraEndlessReportSiteFloorRsp(uint siteId, uint floor) : base(CmdIds.UltraEndlessReportSiteFloorRsp) { var proto = new UltraEndlessReportSiteFloorRsp { SiteId = siteId, Floor = floor, }; SetData(proto); } }