using KianaBH.KcpSharp; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Send.GodWar; public class PacketRefreshGodWarTicketRsp : BasePacket { public PacketRefreshGodWarTicketRsp(uint GodWarId) : base(CmdIds.RefreshGodWarTicketRsp) { var proto = new RefreshGodWarTicketRsp { GodWarId = GodWarId }; SetData(proto); } }