using KianaBH.GameServer.Server.Packet.Send.Endless; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Recv.Endless; [Opcode(CmdIds.UltraEndlessGetTopRankReq)] public class HandlerUltraEndlessGetTopRankReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = UltraEndlessGetTopRankReq.Parser.ParseFrom(data); await connection.SendPacket(new PacketUltraEndlessGetTopRankRsp(connection.Player!,req.ScheduleId)); } }