using KianaBH.GameServer.Server.Packet.Send.Auth; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Recv.Auth; [Opcode(CmdIds.GetAuthkeyReq)] public class HandlerGetAuthkeyReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = GetAuthkeyReq.Parser.ParseFrom(data); await connection.SendPacket(new PacketGetAuthkeyRsp(req.AuthAppid)); } }