using KianaBH.GameServer.Server.Packet.Send.Battle; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Recv.Battle; [Opcode(CmdIds.GetBuffEffectReq)] public class HandlerGetBuffEffectReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = GetBuffEffectReq.Parser.ParseFrom(data); await connection.SendPacket(new PacketGetBuffEffectRsp(req.EffectIdList)); } }