using KianaBH.GameServer.Server.Packet.Send.Friend; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Recv.Friend; [Opcode(CmdIds.GetAskAddFriendListReq)] public class HandlerGetAskAddFriendListReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { await connection.SendPacket(new PacketGetAskAddFriendListRsp()); } }