using KianaBH.GameServer.Server.Packet.Send.MasterPupil; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Recv.MasterPupil; [Opcode(CmdIds.GetMasterPupilApplyReq)] public class HandlerGetMasterPupilApplyReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { await connection.SendPacket(new PacketGetMasterPupilApplyRsp()); } }