using KianaBH.GameServer.Server.Packet.Send.OpenWorld; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Recv.OpenWorld; [Opcode(CmdIds.GetNewOpenworldReq)] public class HandlerGetNewOpenworldReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { await connection.SendPacket(new PacketGetNewOpenworldRsp()); } }