using KianaBH.GameServer.Server.Packet.Send.OpenWorld; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Recv.OpenWorld; [Opcode(CmdIds.GetOpenworldEndlessDataReq)] public class HandlerGetOpenworldEndlessDataReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = GetOpenworldEndlessDataReq.Parser.ParseFrom(data); await connection.SendPacket(new PacketGetOpenworldEndlessDataRsp(req.Level,req.Type)); } }